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KILLIAN BONTI

GAME & LEVEL DESIGNER

STORMBREAKER

A dynamic 3D platformer adventure game

Core esponsibilities :

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  • Creative lead and level design lead for the "storm" level.

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  • Designed and prototyped level design objects and set piece events in UE5 using blueprints.

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  • ​Collaborated with artists to integrate final assets, textures, and lighting to bring levels to life.

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TINY OPEN WORLD

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A solo RPG adventure game

Core responsibilities :

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  • Designed an open-world layout divided in 3 zones, each with a unique atmosphere.

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  • ​Focused on macro and LD intentions such as giving people the desire to revisit spaces or creating vista points.

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  • Designed and prototyped the game mechanics to complement the level design.

DON'T DROWN

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A solo survival arcade game

Core responsibilities :

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  • Designed an open-world layout divided in 3 zones, each with a unique atmosphere.

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  • Focused on macro and LD intentions such as giving people the desire to revisit spaces or creating vista points.

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  • Designed and prototyped the game mechanics to complement the level design.

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