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KILLIAN BONTI

GAME & LEVEL DESIGNER

STORMBREAKER

A dynamic 3D platformer adventure game

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Core esponsibilities :

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  • Creative lead and level design lead for the "storm" level.

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  • Designed and prototyped level design objects and set piece events in UE5 using blueprints.

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  • ​Collaborated with artists to integrate final assets, textures, and lighting to bring levels to life.

AZURE COVE (WIP)

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A solo action adventure level

Core responsibilities :

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  • Designed an Uncharted-like level in blockout using Unreal Engine 5.

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  • Prototyped game events and level design objects to complement the level design.

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  • Focused on :

    • Pacing & clear LD intentions

    • Visual Composition & landmarking

    • Movement Variety

    • Guidance Through Environment

    • Combat-Infiltration Zones

    • Player Curiosity

I'm still working on the level ! More content coming soon ! 

TINY OPEN WORLD

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A solo RPG adventure game

Core responsibilities :

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  • Designed an open-world layout divided in 3 zones, each with a unique atmosphere.

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  • ​Focused on macro and LD intentions such as giving people the desire to revisit spaces or creating vista points.

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  • Designed and prototyped the game mechanics to complement the level design.

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