STORMBREAKER
A dynamic 3D platformer adventure game

Core esponsibilities :
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Creative lead and level design lead for the "storm" level.
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Designed and prototyped level design objects and set piece events in UE5 using blueprints.
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​Collaborated with artists to integrate final assets, textures, and lighting to bring levels to life.
AZURE COVE (WIP)

A solo action adventure level
Core responsibilities :
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Designed an Uncharted-like level in blockout using Unreal Engine 5.
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Prototyped game events and level design objects to complement the level design.
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Focused on :
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Pacing & clear LD intentions
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Visual Composition & landmarking
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Movement Variety
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Guidance Through Environment
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Combat-Infiltration Zones
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Player Curiosity
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I'm still working on the level ! More content coming soon !
TINY OPEN WORLD

A solo RPG adventure game
Core responsibilities :
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Designed an open-world layout divided in 3 zones, each with a unique atmosphere.
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​Focused on macro and LD intentions such as giving people the desire to revisit spaces or creating vista points.
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Designed and prototyped the game mechanics to complement the level design.